However, the Muton doesn't have a pre-posed weapon here. The idle pose is used for the final render. Muton is the same as Chryssalid, having two models, one idle and one attacking. While the idle pose was used for the final render, the attacking pose was left in probably because it was a choice between which one would be rendered. Interestingly, Andromedon's weapon here isn't the same as the weapon it has in the final game, suggesting these renders are from earlier in development.Ĭhryssalid has two models unlike the MEC and Andromedon: Chryssalid_Attack and Chryssalid_Idle. Andromedon is split into a model for each material on its combined model, Body, Alien, Glass Clear, Glass Green, and Weapon. Obviously it was used for making said rendered image, but why it was left in the game?Īndromedon and Chryssalid both have preposed models though their names don't mention "Render" at all. It's the model for the MEC, but posed for its rendered image. The ADVENT MEC has an unused model located inside AdvMEC_M2_SF called AdventMEC_RenderPose. The Andromedon has an animation of it in a T-pose, with the only thing moving being its air compressor. This is even referenced in the animation's name. It's similar to the Andromedons' animation, but not exactly the same.Ĭhryssalids have an animation of them being punched back far, far away, as if they were hit with the Kinetic Strike module. you will ride eternal, shiny and chrome!" Unused Animations MEC Melee AttackĪDVENT MECs have an animation for a melee attack. "I myself will carry you to the gates of Valhalla, Commander. It's a voice clip of the Spokesman reciting a particular line of dialogue from Mad Max: Fury Road. Present in the SDK is an audio file named "S_Alt_Valhalla_Council", with an accompanying audio cue ("S_Alt_Valhalla_Council_Cue"). 6.2 Commander's Avatar and Damaged Avatar.
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